So what can it do?
Basically it can:
- read obj, Alembic and RIB files
- read Renderman Shading Language shaders and compile them render-time
- provide almost all features of 3Delight including GI, SSS, primitives, micropolygon displacement, motion blur, dof, HDRI lighting, image based shadows, and so on
- use Cortex tools
- do camera projections (in After Effects!)
- texture baking
- render passes
- proxy geometry
This whole thing made me think that maybe it is time to try to render our next animation project in 3Delight through Aftereffects. Sounds a bit odd but it's probably worth a try. Only thing to do now is get Blender Alembic exporter working and simply stuff things together in AE...